![]() ![]() Special - Certain deaths are now "gory" and explode the creature into chunks with additional blood VFX ![]() Low - removes blood VFX (see visualeffects.2da) and replaces some placeables with "lower violence" versions (see placeables.2da)įull - usual setting, normal visuals and placeables BIC files referenced in pregen.2da if ticked/true, else will not disaply them In singleplayer you can change it at anytime during gameplay. Note servers have this set on the server end of course overriding this setting. See NWN Difficulty Settings page for more information. ** Not singleplayer accessible - server only Relates to the games \steamapps\common\Neverwinter Nights\ lang\XX folder name if you want to find the files it swaps out. Needs a game restart to fully take effect. Some just change the text and subtitles on movies and keep English voices. Some languages change the audio, text and subtitles on movies. You just need to change the 3 lines in bold, I wouldn't touch the rest, but I still display it here for both transparency and conservation.Auto detect should detect the OS language and use that. If he's still around, you can try asking goolander if he knows how to derive these values on the single player game as well, he clearly understands assembly much better than I do (in fact I really don't understand it at all lol)īy the way -96 actually stands for A0 (160) in hexadecimal, it's just that they are reported in signed integer. Unfortunately I cannot release anymore for the time being as I am stuck on a Linux machine, and I haven't found a proper way to run the toolset on Linux yet, however I can release the instruction that goolander gave me a while ago, for this all the credit goes to him: These work only for server based multiplayer, so you need to launch via nwn2server.exe for them to work, I do not know what the values for the single game are: ![]() reverting them to zero or worse, negative values. I wanted to avoid this "beyond 50" scenario because I was worried it would cause an overflow in other variables like AB, AC, saves, ecc. Greetings, yes there is a way to to lift the cap beyond 50 via the Hex Editor. Special thanks to Goolander, who provided the HEX values changed in the nwn2server.exe to provide multiplayer support for the mod. It already contains a backup file of the original game if you want to remove it later.ġ - Delete the Level_Cap_Increase folder found in NWN2 Complete/Override Installation Directory.ģ - Rename nwn2main_backup.exe to nwn2main.exeĪdditional instructions to implement the level cap increase in player made campaigns, multiplayer games or persistent worlds can be found in the 2 PDF files below. Tested to work only with the 1.23 NWN2 Complete from GOG.ġ - (If you have installed previous versions) Delete the Level_Cap_Increase folder found in NWN2 Complete/Override Installation Directory.Ģ - Extract the contents of the zip folder in your Neverwinter Nights 2 INSTALLATION directory. For every other campaign made by the community, on top of the installation of this mod, you will also have to modify the campaign settings to allow for levels past 30 with a possible amount of exp that allows you to reach that level.Įxp progression is the same as the original and level 160 requires 12880000 exp (for 0 ELC races). Please keep in mind that these files alone will allow you go beyond level 30 only in official campaigns. this means that the maximum that can be achieved without breaking classes is 160. Single classes "break" past level 40, their BAB reverts to zero, their saves revert to zero, the spells per day become somewhere around 40 per spell level, they no longer award bonus feats, ecc. These files will allow you to go beyond the maximum level of 30, up to 160.
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